Real-Time Graphs and Data Visualisation!
Who doesn’t love data? Watching your power grid come to life is one thing, but seeing it perform over time adds a whole new layer of depth. Based on feedback from players asking for better ways to understand system performance, I’ve added real-time graphing to help visualize what’s happening.
What You Can Track
Now you’ll see graphs that track key metrics in real time. These include things like:
- Current being drawn
- Temperature of conductor/substation etc
- Power (active power or apparent power, depending on the asset)
- Battery charge levels
These graphs update live as your network runs, so you can spot spikes, dips, and optimise solar panel directions etc. Whether you’re optimising efficiency or trying to figure out why the lights just went out, this should give you a powerful new tool.
A Visual Window Into the Grid
The game itself is built in Unity, which itself doesn’t have a nice plug-and-play graph tool. I tried a few things to try to get the graph to work how I wanted it to but what I ended up using was a combination of dots and lines. The dots show the data point and a line would be stretched between the dots. In some cases such as for each phase on a conductor, I was also able to change the color of them to show more data on the one graph.
What’s Next?
I’m planning to expand the graphing system to include overlays, history logs, and maybe even export options for the data nerds out there. If there’s a specific stat you’d love to see tracked, let me know.
Get Power Network Tycoon
Power Network Tycoon
Build and manage the ultimate power grid on a developing island using real electrical physics simulation methods
Status | In development |
Author | David Made This |
Genre | Simulation, Educational |
Tags | City Builder, electrical, energy, engineering, Indie, Low-poly, Physics, power-grid, Procedural Generation |
More posts
- Balancing Complexity and Clarity: Making a Systems Game Playable18 days ago
- Eat, Sleep, Program, Repeat: My Daily Routine working on Power Network Tycoon24 days ago
- Autosave, Settings Customization and More25 days ago
- Level Of Detail (LOD) and Performance Optimisation32 days ago
- Massive Endgame Update: Conquering the Legacy Save File Challenge46 days ago
- Minor Bug Fixes and Improvements51 days ago
- Minor Bug Fixes and Improvements57 days ago
- Endgame Major Update61 days ago
- Introducing oil to Power Network Tycoon68 days ago
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