Power Network Tycoon
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Devlog
- April 23, 2025 by David Made This#power network tycoon, #power grid, #power network, #energy, #tycoon, #city builder, #update, #power, #electrician, #electricalPatch v0.8.014b Fixed bug where finishing all research options (demo or full game) should change the research menus text to say it's complete. Tweak to how faults occur regarding game speed when using... Continue reading
- April 16, 2025 by David Made This#power network tycoon, #energy, #tycoon, #city builder, #update, #power grid, #engineer, #devlogPatch v0.8.014a This update features the following changes: [*] Fixed issue where on a loaded game, its possible to have two assets with the same name. This only causes issues when trying to adjust th... Continue reading
- April 09, 2025 by David Made This#power network tycoon, #power grid, #energy, #power, #engineer, #tycoon, #simulator, #electrician, #city builder, #updatePatch v0.8.014 This update features the following changes: Fixed bug related to clicking of the power generator button calling the function to place a generator twice (a bug introduced in the previous... Continue reading
- March 31, 2025 by David Made This#power network tycoon, #power grid, #energy, #tycoon, #city builder, #engineer, #updatePatch v0.8.013 This update features the following changes: - All renewables can now also be found under the Power Generator expansion button (button above the Power Generator on the bottom bar to show... Continue reading
- March 25, 2025 by David Made This#power network tycoon, #power grid, #power, #energy, #update, #tycoon, #simulator, #renewables, #city builderPatch v0.8.012b This update features the following changes: - Fixed bug related to debuffs for loads not connected during extreme weather events. Debuff will not be added for special loads (such as oi... Continue reading
- March 19, 2025 by David Made This1#power network tycoon, #simulation, #tycoon, #engineering, #city builder, #power, #updatePatch v0.8.012a Gameplay starts off slower, with one load asking to be connected at a time until map has atleast 10 loads. This helps new players learn the basics first. Similarly, maintenance costs w... Continue reading
- March 15, 2025 by David Made This#simulation, #tycoon, #power network tycoon, #energy, #power, #city builder, #engineerPatch v0.8.012 This update features the following changes: The game speed text will say "Paused" when the game is paused, such as in menus The "Shift" key has been added as an alternative to the mouse... Continue reading
- March 12, 2025 by David Made This1#simulation, #engineering, #tycoon, #grid, #network, #power network tycoon, #devlogPatch v0.8.011a This update features the following changes: - Fixed error where if player played the interactive tutorial first, their research panel during normal gameplay modes will show buttons are... Continue reading
- March 04, 2025 by David Made This##powernetworktycoon, #@simulation, ##tycoon, ##energy, ##power, ##citybuilder, ##updatePatch v0.8.011 This update features the following changes: Many gamepad or Steamdeck/handheld related improvements such as The navigation between buttons for UI windows is now locked to that window so... Continue reading
- February 17, 2025 by David Made This#simulation, #power, #energy, #tycoon, #power network tycoon, #power grid tycoon, #city builder, #engineerPatch v0.8.010 This update features the following changes: Improvements to gamepad navigation when interacting with input fields. Bug fix allowing gamepad to progress through interactive tutorial for... Continue reading
- January 13, 2025 by David Made This1#simulation, #power, #energy, #tycoon, #power network tycoon, #power grid tycoon, #city builder, #engineerThis update features the following changes: Most environmental assets are now half the size and there are twice as many, allowing for closer match between building size and plant/tree size. Added new... Continue reading
- January 06, 2025 by David Made This#simulation, #power network tycoon, #tycoon, #power, #energy, #city builderThis update features the following changes: Tilt-shift toggle and Window lights toggle in the settings menu are now saved between game sessions. Fix to allow achieving the "Over 9000" achievement. Mou... Continue reading
- December 22, 2024 by David Made This1#City Builder, #electrical, #Indie, #Low-poly, #Management, #Physics, #Procedural Generation, #UnityThis update features the following changes: Slow down placement of new Loads if player has failed assets and not in hard mode Cyclone related mission will not occur if not allowing extreme weather Pre... Continue reading
- December 14, 2024 by David Made This#City Builder, #Indie, #Low-poly, #Management, #Physics, #Procedural Generation, #Unity, #Electrical, #Engineer, #SimulationThis update features the following changes: Added seven new missions. Players can now rename substations, pole, power generators and energy hub substations. Added spinning mesh to symbolise a mission,... Continue reading
- December 08, 2024 by David Made This1##PowerNetworkTycoon, ##pcgaming, #tycoon, #citybuilder, #engineer, #engineering, #electrical, #science, #technology, #simulation, #powerThis update features the following changes: LOD (level of detail) added to mesh objects for greatly improved performance, particular for lower graphics settings Improved UI for Steamwdeck and other na... Continue reading