New Missions, Visuals and Optimizations
Power Network Tycoon » Devlog
This update features the following changes:
- Added seven new missions.
- Players can now rename substations, pole, power generators and energy hub substations.
- Added spinning mesh to symbolise a mission, alert or achievement when UI window opens.
- UI Asset Info Window better locks position to top left when resizing.
- Hidden Asset Customisation Panel, which is under the Tools Menu. It only had Substation EMF Shielding at present, which is accessed in other ways.
- If a player starts building far away from the center of the map during the interactive tutorial, the roads and loads will change their starting position to match. Not used during normal gameplay.
- Swapped the order of the "What" and the "Why" in the interactive tutorial to ensure players can read it all before moving to the next task.
- Added Poles to the Power Study tools, to allow visualisation of all poles and quick upgrading.
- Power Source price changed to "N/A" when at placement limit.
- The Details popup for a fault will show high-level info about the fault and what the player should do, along with the previously shown text.
- The default choice of Substation to connect to for a Capacitor Bank is now the one it will help with the most.
- First Oil storage research is cheaper and quicker. EHS research is more expensive.
- Demo is now longer
- Fixed bug where conditions may stop oil market UI updating and stops showing warnings for oil supply levels.
- Fixed bug with placement of lightning rod being offset
- Fixed bug where game speed said "Normal" but actual game speed may be another value
- Fixed bug where Land Reserve function was being ignored under certain conditions
https://store.steampowered.com/news/app/2429930/view/596261024722584638?l=englis...
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Power Network Tycoon
Build and manage the ultimate power grid on a developing island using real electrical physics simulation methods
Status | In development |
Author | David Made This |
Genre | Simulation, Educational |
Tags | City Builder, electrical, energy, engineering, Indie, Low-poly, Physics, power-grid, Procedural Generation |
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