New Buildings, Condition Monitoring and QOL Improvements
Power Network Tycoon » Devlog
This update features the following changes:
- Most environmental assets are now half the size and there are twice as many, allowing for closer match between building size and plant/tree size.
- Added new Park load with 7 different layouts.
- Added 4 new factories. Smoke shows when operational.
- Tutorial system now correctly saves in-game tutorials you have been shown to not show you them again each game session.
- In-game tutorials will be hidden if you have done a similar tutorial exercise during the interactive tutorial.
- Fixes and optimizations to building lights turning off and on.
- Made floating cursor text size slightly larger for long strings of text.
- Steamdeck default window scale is now 125%.
- Restarting or quitting a game now correctly resets the camera pitch angle to its originate state.
- Added to Condition Monitoring UI. A "Non-Emergency Alert" section has been added for heavily loaded assets which are not yet at reduced reliability but may need attention.
- Camera can zoom slightly closer to the ground.
- Game save file information now includes biome and power generator count.
- Energy Hub Substations now produce EMF, which can be measured and can cause EMF sickness to residential load.
- Oil pump loads are now always lagging power factor by default.
- Power generator disturbance ring (yellow) is now larger for higher rank generators. An Energy Hub Substation also has a disturbance ring.
Files
Power Network Tycoon.zip 322 MB
93 days ago
PowerNetworkTycoon.app.zip 313 MB
93 days ago
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Power Network Tycoon
Build and manage the ultimate power grid on a developing island using real electrical physics simulation methods
Status | In development |
Author | David Made This |
Genre | Simulation |
Tags | City Builder, electrical, energy, engineering, Indie, Low-poly, Physics, power-grid, Procedural Generation |
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