New Buildings, Condition Monitoring and QOL Improvements
Power Network Tycoon » Devlog
This update features the following changes:
- Most environmental assets are now half the size and there are twice as many, allowing for closer match between building size and plant/tree size.
- Added new Park load with 7 different layouts.
- Added 4 new factories. Smoke shows when operational.
- Tutorial system now correctly saves in-game tutorials you have been shown to not show you them again each game session.
- In-game tutorials will be hidden if you have done a similar tutorial exercise during the interactive tutorial.
- Fixes and optimizations to building lights turning off and on.
- Made floating cursor text size slightly larger for long strings of text.
- Steamdeck default window scale is now 125%.
- Restarting or quitting a game now correctly resets the camera pitch angle to its originate state.
- Added to Condition Monitoring UI. A "Non-Emergency Alert" section has been added for heavily loaded assets which are not yet at reduced reliability but may need attention.
- Camera can zoom slightly closer to the ground.
- Game save file information now includes biome and power generator count.
- Energy Hub Substations now produce EMF, which can be measured and can cause EMF sickness to residential load.
- Oil pump loads are now always lagging power factor by default.
- Power generator disturbance ring (yellow) is now larger for higher rank generators. An Energy Hub Substation also has a disturbance ring.

Files
Power Network Tycoon.zip 322 MB
Jan 13, 2025
PowerNetworkTycoon.app.zip 313 MB
Jan 13, 2025
Get Power Network Tycoon
Power Network Tycoon
Build and manage the ultimate power grid on a developing island using real electrical physics simulation methods
| Status | In development |
| Author | David Made This |
| Genre | Simulation, Educational |
| Tags | City Builder, electrical, energy, engineering, Indie, Low-poly, Physics, power-grid, Procedural Generation |
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