Linux Changes, Bug Fixes and Minor Tweaks
Patch v0.8.014a
This update features the following changes:
[*] Fixed issue where on a loaded game, its possible to have two assets with the same name. This only causes issues when trying to adjust their earthing/grounding and is fixed if the player tries to rename the asset, as uniqueness is then checked, but is now checked by default.
[*] Linux users will now be using the Vulkan renderer by default, which will fallback to OpenGL Core if it fails (using the Unity automated graphics API). This order was previously reversed but should have better compatibility with newer cards.
[*] Game save files, progress and settings are now forced to store in "Power Network Tycoon_Data\SavesDir". This change should only affect some Linux users (who may have had issues with Steam Cloud saving). If your game settings or game saves have disappeared, move them from the old directory to the new one.
[*] Added toggle to disable "View Fault" when is when a fault occurs on the network and the camera jumps to look at it (also slowing down time briefly). This can get annoying with many faults occurring for some players, so toggle added in settings menu. Default is enabled.
[*] Tap/click sound changed from 50% volume to 30% for UI mouseover
[*] Other minor tweaks and bug fixes
Files
Get Power Network Tycoon
Power Network Tycoon
Build and manage the ultimate power grid on a developing island using real electrical physics simulation methods
Status | In development |
Author | David Made This |
Genre | Simulation |
Tags | City Builder, electrical, energy, engineering, Indie, Low-poly, Physics, power-grid, Procedural Generation |
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